Laser logic flash game


















What We Liked. What We Didn't. He regularly contributes to websites such as Hardcore Droid, Gamepur, and Homebli. His work remains primarily in technology, from video game journalism to consumer technology. Related Articles. Best Outdoor Swings for Adults December 8, Leave a Reply Cancel reply Your email address will not be published. No Yes Review Headline Performance.

This also introduces the uncertainty in what a neighborhood is in 2D. We could consider the 4 cells in the cardinal directions as the only neighbors the von Neumann neighborhood , or we could tack on the corners, too the Moore neighborhood.

The von Neumann neighborhood. Pink cells show an extended version. The Moore neighborhood. For the von Neumann neighborhood, each rule alone would require images. With a choice of on or off for the resulting cell for each image, there are elementary cellular automata. Not a bewildering number, but still a lot. Two examples of rule icons for an elementary cellular automaton using the von Neumann neighborhood. For a single ruleset, one would need 32 of these bad boys.

These read a bit differently than the 1-D rule icons — the square on the right replaces the center square in the image on the left. The Moore neighborhood would have 9 squares, replacing the center square, and so one would need icons for each rule. There are rules of this type. A single icon of from one of the elementary automata using the Moore neighborhood regime. So, the in the 5-cell neighborhood reduces to only 64 with unique behaviors, and the 9-cell neighborhood reduces to 32, What seemed exciting was to look at larger systems.

A Super von Neumann neighborhood of 21 squares will have 4,,,, rulesets of 2,, icons each, and the Super Moore neighborhood of 25 squares has 1,,,,, rulesets of 33,, icons each. The Super von Neumann neighborhood of 21 squares. The Super Moore neighborhood. Some oscillators can be seen in the wakes of the dirty puffers. Some period-2 oscillators in GoL. A larger oscillator, with period 8. I was interested in making a rule that was based on an oscillator, and to see if something like spaceships would emerge.

The simplest oscillator I could think of that seemed interesting was a clockwise spinning line. If there were three cells in this configuration, the next epoch would deactivate the cell in the back, and activate a new one in the next step around a circle.

This resulted in an 8-period oscillator. I originally called the idea Spinworld, but it soon seemed appropriate to call it Maggotworld. Four base oscillators maggots in Maggotworld with different phases. White pixels are considered activated. The base oscillator has a period of 8 epochs. Instead of matching the Super Moore neighborhood around every pixel with one of the There are eight ways this could happen — corresponding to the eight squares that are activated throughout the cycle.

The pixels toggle; a dead pixel toggles on if there are one, or three maggots approaching it. It toggles off if there are two or four approaching it. The same is likewise true for the tail ends of a maggot — two maggots with the same tail will leave the tail point on, as it is toggled twice. So there are many ways pixels could be left on or off depending on the situation. This seems ripe for emergent behavior! The seed…. My optimistic dream of seeing spaceships shoot out into the black shattered.

A high density of activated squares…. Some of these are neat. After some initial discouragement, some neat patterns did emerge. In the last animation you can spot a few figure 8s, figure triple-Os? Not a spaceship, but at least something a bit more complicated.

Time to get systematic. I placed maggots at varying relative phases and positions to start and let them go. Two maggots degrees out of phase at varying relative starting positions. And the results. All the same with different starting phases. This was a bit discouraging — none of the ones that touched made any lasting patterns beyond a single oscillator.

Anything interesting would have to be made of more than 2 of these, or have some stationary gunk waiting around to push them around a bit. Slingshot oscillator. Slingshot has a period of Having a different period is… useful? How is any of this useful? I dunno whatever. Another neat result would be to get a pattern that turns on cells outside of the normal oscillat or radius. It looks like a really low resolution hand-style cursor. Flinger start! Flinger go! The last thing of this type is a little u.

I like this because, while it seems like these rules easily reduce the number of lit cells, this generates an extra sixth cell by the end of its process. U-thing go! I started by plopping oscillators in a lattice of lit points. Diagonal motion. A couple more. The last one looked neat. Here are a bunch. There are also configurations that rip the track apart. Some of the styles are repeated with a hole in the track to show how they deal with that.

Holes are also placed at different locations along the track for the same style of tram to show off how they travel: trams hop two spaces at a time, not one. Self-repairing tramtrack. This seemed like a way to create a caterpillar-like spaceship of indefinite length that scootches forward a couple squares each cycle. Another fuse had an end that, after some acrobatics, sent another tram that flipped the orientation of the fuse.

A single lit square between the tracks flips the sides of the track: two lit on top and one on the bottom become one on the top and two on the bottom. A row of lit squares can be used as a timer of indefinite length.

This could go up above with the other oscillators, but the fact that this can be stretched to as long as you need it puts it in its own class. A timer. This repeats. It takes some time to do that so I called it a timer. These can also take a turn. These turns could be used to stop the motion, or to initiate the timer in the first place:. Two timers. You'll earn 46 Doodle Dollar points. My husband and my 8th grader had the most fun with this game.

And that is OK. Because other than the fact that you are trying to "capture" someone's king and certain play pieces can do special things, this game is not like traditional chess. Clear Vision. Clear Vision 2. Clear Vision 3. Clear Vision 4.

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Flight of The Hamsters.



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